I know my way around CG.
While modeling, lighting, and animation are my specialties, I’m a Jack-of-all-Trades. I started learning CG in my spare time just over 10 years ago shortly after blender became an open sourced program and learned about each element of the production process as the software developed. I have since branched out to a plethora of software packages but those values I learned are applied no matter what I work in. My core understanding of how an animation pipeline works landed me a job on Reversion as a technical director and I fell in love.
I’m passionate about team based animation and game projects. I love to see ideas brought to the table and disseminated to be grown into something powerful through combined artistic strengths. I’m self motivated and I hit deadlines on time. If I get involved in a project I keep the ball rolling and see it through to completion, even under stress or a tight deadline. If you’re in need of someone who can get a quality job done fast, take a gander at my reel or resume and see if I fit your needs.